In the last post I wrote about how to generate random numbers in a given range: [min, max].

In this post we will use that code to simulate a dice throw.

We would only need to modify the last program slightly, such that min=1 and max=6, for a dice.

### CODE:

/*********************************************** *******************DICE THROW******************* ***********************************************/ #include<stdio.h> #include<math.h> /**Function that generates a random number. Parameters: r0: initial (first) seed a: scale factor , so that a*r0 give the first random number m: gives the max. value of random numbers that can be generated (m-1) c: additional displacement(offset) factor **/ int rand(int r0, int a, int m, int c){ int r1=(a*r0+c)%m; return r1; } /**Function that generates random numbers in a given range: [min,max], given a seed r0, and stores them in an array that is passed as an argument. Parameters: r0: initial (first) seed a: scale factor , so that a*r0 give the first random number m: gives the max. value of random numbers that can be generated (m-1) c: additional displacement factor n: no. of random numbers to be generated x[n]: array that will store the random numbers min: lower limit for random nos. max: upper limit for random nos. **/ void randomNos(int r0, int a, int m, int c, int n, int x[n], int min, int max){ int r1=rand(r0,a,m,c); int r2=min+((max-min+1)*r1)/m; int i; for(i=0;i<n;i++){ x[i]=r2; r1=rand(r1,a,m,c); r2=min+((max-min+1)*r1)/m; } } main(){ int min=1, max=6, n; //For dice the range of random Nos. needed is 1-6 int a=1093, m=86436, c=18257, r0=43; //Constants for random number generation printf("Enter the no. of dice throws required:\n"); scanf("%d",&n); int random[n]; //array that stores the dice throw results randomNos(r0, a, m, c, n, random, min, max); int i; printf("The dice throws are:\n"); for(i=0;i<n;i++){ printf("%d\n",random[i]); } }

### OUTPUT:

Ph.D. researcher at Friedrich-Schiller University Jena, Germany. I’m a physicist specializing in computational material science. I write efficient codes for simulating light-matter interactions at atomic scales. I like to develop Physics, DFT, and Machine Learning related apps and software from time to time. Can code in most of the popular languages. I like to share my knowledge in Physics and applications using this Blog and a YouTube channel.

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